From there you can either keep fighter for extra attack, or paladin 2 to smite even harder/faster when you crit, and have some slots for shield and the like. 5. You can send your Echo to the front lines and keep yourself safe. Both builds tend along similar paths in terms of Invocations and techniques, but they implement these in very different ways. Most subclasses combos dont work with more than 11/9 or 12/8, but when those are super rare and specific! Now you can send your echo to their death. Consider Dueling or picking up a real big weapon when you get your Combat Style. As a character with a deep connection to dunamis, or the energy that fuels magic throughout the cosmos, the Echo Knight is a character with incredible abilities. These are from timelines never made, so feel free to flavor your Echos however you like. Thats a bit of a jerk move, but temp HP is temp HP. Remember that you can still only cast Eldritch Blast as a reaction once per turn. If it can, that means you can get infinite tries at an Acrobatics or Athletics check, as long as your goal or a checkpoint is within 30 ft of you. To make them even more powerful, these Paladins can even become Avenging Angels, sprouting wings that carry them through the sky as they pursue their targets. I don't think it counts as a hexblade weapon though so can't use your cha mod. Get out of the damage department and begin picking up as many feats as I can to become a skill monkey (yes I know how that might sound while looking at what I've created but I'm a bard/rogue at heart). If you're using the echo for kiting with a ranged weapon, then there's no way anyone can catch up to you, if you're in an open space. This article is part of a directory: Dungeons & Dragons Builds Guide: Subclasses & Popular Characters I think eldritch invocations will be my next concern, just to make sure I get as much mileage as I can from the build. Nerds and Scoundrels is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. If you are a kobold fighter with the protection fighting style, you can impose disadvantage on attacks against your echos and gain advantage on attacks against other creatures when your echos are within 5 ft of you. In terms of offense, I recommend picking up either the Booming Blade or Green-Flame Blade cantrips. Monk. This is a half feat that allows you to roll 3d20 whenever you have advantage, which is a major boon to your accuracy. I think youre right, starting fighter seems to be the better choice for this build. Overwatch 2 With this ability you can do 3 things; use a bonus action which uses 15 ft of movement to teleport to it, you can attack from your space or your echos, you can spend your reaction to make an opportunity attack from your Echos space. . You have made your pact with a mysterious entity from the Shadowfell - a force that manifests in sentient magic weapons carved from the stuff of shadow. And what is more Menacing than one half orc? The Echo has 1 hitpoint and an AC that starts at 16 (14 + prof bonus). Therefore I humbly seek the Forum's advice. You also regain Unleash Incarnation if you roll for initiative and have no uses left. You can find more articles by me (Shard) here. Some of the features of the Echo most notably its required proximity to you, the ability to make opportunity attacks from its space, and the extra melee attack from Unleash Incarnation all seem to favor melee combat over ranged. The opportunity attack thing is tricky. The Unleash Incarnation buff is actually pretty decent. This video explains both RAW and RAI for Manifest Echo.Special thanks to Lilith for helping me with this video!Link to Ghostlance build I will cover in the f. Make sure to play an Echo Knight Fighter when you hit level 3 in the class. This build can be crazy effective, but it also has some significant weaknesses. At 18th level, you get 2 echos when you Manifest. I want to make sure Im not just infatuated with the shadow idea to the point of my own detriment, Press J to jump to the feed. Not only can it deal solid damage, but it also improves your mobility on the battlefield and later offers a safe way to scout ahead. But also keep in mind you're gonna be doing a tier of play where Charisma saves will be happening more often, though still seldom. Wuppertal, city, North Rhine-Westphalia Land (state), northwestern Germany. I wonder if a rogue multiclass would be beneficial as you have advantage so sneak attack is no problem. Portions of the materials used are property of Wizards of the Coast. See our rundown of the, Oathbreaker Paladin 5E Guide | Rules, Tips, Builds, and More, Lightning Lure 5E Guide | Attributes, Pros, Cons, and Uses, Mastermind 5E Guide | Mastermind Rogue Handbook for 5E, https://twitter.com/JeremyECrawford/status/1242186507433070592. Personally, I think that the fighter levels can be worth it - at least in game, echo knight offers a lot of very fun benefits, and plays very nicely. Wizards of the Coast LLC.Use, modification, and distribution of Wizards of the Coast's content is under theOpen Game License v 1.0aCopyright 2000, Wizards of the Coast, Inc.Flutes Loot Privacy Policy. I mean, I'm definitely not saying Echo Knight is the first or most overpowered thing in 5E. Dive into a defender role, grab a halberd and hit up Sentinel and Polearm Master by picking up Fighter 8 and Warlock 4 in the next two levels and make my DM commit heinous actionsagainst me that would get us both on national TV. In terms of damage prevention This ability is as good as it gets. 1 /r/dnd , 2023-01-03, 21:18:10 another picture of Kalida Audrei. Unlike the War Cleric, Fighters really like to make the Attack action. Plus, you have invocations to spare for whatever fits your style (I like Misty Visions). The Archetype of the Echo Knight Fighter was introduced in Explorers Guide to Wildemount. With this subclass, you're unlikely to be forced to spend your turn moving into position before attacking. You can move it 30ft using mental commands. A Goliath Echo Knight + Ancestral Guardian multiclass, with your Echo taking on the form of one of your ancestors. Ignore Warlock for the rest of the game because I've already gotten everything I want outof it and at this point the relationship is really more of a fruit basket that includes Eldritch Blast. Path of the Totem Warrior. That pushes the Barbarian at least 10 feet away (assuming it hits) and does a nice chunk of damage. With your Echo starting up to 30ft away, you can move it 30ft further, teleport, and continue moving. Do I hit Fighter next and go up to 3? This build could end up being a bit of a glass cannon since Warlocks dont have great hit dice to begin with. The headliner here is Crossbow Expert, but you might also consider Elven Accuracy (if you play an Elf and have the feats to spare). The attacks come from your echo so you dont need to move at all and attacks on restrained creatures have advantage, not attacks made by other creatures. I would have loved that. Join the Scoundrel Game Labs Mailing List. Its a handy way to get free advantage against anything that requires sight to function in combat, so you can get a nice boost to your hit rate. In terms of damage prevention, this got really good, really fast. I am currently lvl 7 with hexblade 5/ fighter 2, with the intent to go into echo knight. The Echo Knight is a wild departure. You essentially start every combat with a minimum of one extra attack. An echo is not an allie so it doesnt help a kobold use Pack Tactics. Warlock: The Hexblade. You can use this ability con mod times per long rest. The likelyhood of them killing your Echo is fairly small with a single attack, so they'll probably burn through another. Apparently, this is intended to be a scouting option and not work with any of your other abilities (such as your teleport). Also, I like the idea of reflavoring the echo as a vampiric shadow. Rogue is another great option being able to have your Echo in the front lines for Sneak Attack opportunities without taking any risks is great. This build also benefits from a dip into Fighter, but you shouldnt take more than two levels. This build only really needs Charisma, but if your Dexterity and Constitution are too low, your survivability is really impacted. It can move 30 ft per round, but cant get more than 30 ft away from you or it fizzles. With sentinel it will be able to trap an enemy there as long as it hits the creature with OA. Path of the Zealot The tactics for this build are simple. Hexblade Warlocks have a lot of good options. Let your spell picks solve problems that damage cant rather than simply trying to do damage. This can be activated whenever you make the Attack action. This is about to get temporally wacky with our Echo Knight 5E Guide. The mobility isn't as useful for hexblade as most other characters, because if you use darkness or shadow of moil you'll often not have to worry about AOO - but it's still nice to have as an option. My relevant stats are CHA 18 and CON 14. Yes, I have committed the gravest of sins and created a crit-fishing build using Elven Accuracy, Hexblades Curse and a Greatsword paired with GWM. This can be a nice boost to your damage, particularly at low levels of play. Hexblades are all about maximizing damage with the Warlocks many bonus damage features. The idea is that you don't need Extra Attack in Tier 2 with PAM, Action Surge, and your Con-based Echo strikes, as you have 2-4 attacks in a round without it as a TANK. In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. Polearm Master and War Caster are the feats for this build, and I recommend not taking additional feats after you get these two. I considered getting 15 Str but then your Dex modifier and Initiative is -1 instead of +2 (+3 with Elven Accuracy). A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. Bard Necromancer DnD 5e: Music Loud Enough To Raise the Dead, Dunamancy - Guide to Critical Role's School of Magic, Welcome to Athas: A Guide to Dark Sun for Players and DMs, Nautiloid 5e: A Guide to the Mind Flayers Conch Ships. Reactions are pretty important for Fighters. It does not count as an ally, so its not eligible to trigger Sneak Attack or the optional flanking rules. Note that you are making this attack, not the Echo. If youre looking for a good Hexblade build, youve got options. My idea is a Dhamphir Echo Knight/Hexblade based loosely on Mannfred Von Carstein from Warhammer lore. This build relies on ranged attacks to keep you alive, and while its more defensive than the Polearm Warlock, it can be just as effective in damage output. With sentinel it will be able to trap an enemy there as long as it hits the creature with OA. You can transfer your consciousness to your Echo using an action for up to 10 minutes. Naruto Uzumaki: Echo Knight Fighter . A gray, translucent image of you appears within 15ft at an unoccupied space that you can see. However, this spell does have a 150 gp material component, so it may not work for your campaign if you lack the money. When it finally moves past, you get one last opportunity attack in. As members of the mysterious Kryn Dynasty, Fighters have learned to use Dunamis to summon themselves from different timelines to fight alongside them. Both Polearm Warlocks and Crossbow Warlocks can do excellent damage. Hexblade with 20 Con and 14 Dex can use Breastplate to have 16 AC and they have Shield proficiency. You use a bonus action and summon an echo of yourself within 15 ft. Just switch to a finesse weapon. Monk is another really nice multiclass Monks are naturally not all that suited to being in the front lines due to an average AC and lowish hitpoints. Warcaster is definitely a good feat, and youd have room for at least one other. My conundrum is as follows. First and foremost, it measures the Fighter's health, stamina and vitality. Talk with your DM about that. If UA is allowed for Hexblade, then go Kensai and pick Greatswords and a monk weapon. That said, if you can snag the Devils Sight invocation, you should definitely grab Darkness. %USER_BATTLETAG_FULL% Diablo II: Resurrected. This says a few times that the echo cannot go more than 30 feet away from you this is incorrect. A level-20 Fighter can match that if they have a bonus action attack and use their own action surge. I'm tight with my DM andI've picked this strange combination asboth a mechanics experiment and to drive forth a character narrative that we've been working on. Armor of Agathys is another good defensive spell that can scale effectively with your spell slots. Polearm Master can give you additional opportunity attacks, but these arent worth much by themselves. Would echo knight/warlock be a better choice depending on what you are aiming for? I would even think about going fighter 6 to get another ASI and building toward fighter 8 /Warlock 12. Your choice of feats should reflect the choices you have made. I don't usually play around with the Darkness/Devils Sight combo but I do like having it in my back-pocket in case a party member goes down. Create an account to follow your favorite communities and start taking part in conversations. Hexblade Warlocks are warlocks that, in their pact with their patron, gain access to additional combat abilities. Going with an Elf and adding Elven accuracy could be fun here. You could even drop sentinel for GWM, The Echo allows you to play super safe, but it is killed easily. I plan to take a 3 level dip into fighter for the Echo Knight. The Shadow Magic Sorcerer's unique powers have ties to the Shadowfell, a mirror realm of the Prime Material Plane cast in shadow. Your bread-and-butter comes at level 3, normal for a martial archetype. Two. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Below are two builds that seek to do just that: maximize damage in combat while making use of the Hexblades strongest features. While it is suggested that you use melee weapons for the rest of the subclass, this might be another point where you talk to your GM. What about hunger of hadar? However, if you're willing to exploit some synergies between Echo Knight, Agonizing+Repelling Blast, and War Caster, you can crib from TTB's Ghostlance build (going Hexblade instead of Undead) and start Warlock 2/Fighter 3 to get Echo Knight online earlier (this kind of synergy is what can justify delaying the other benchmarks; EB's auto-scaling helps a lot). This is a great way of dealing with obstacles and a fantastic utility option out of combat as well. Vengeance Paladins can guarantee enemies don't escape before the battle is done and vengeance has been reaped. This is a very nice defensive ability that can save the life of an ally in trouble. The key tactic with this build is to use reaction-based Eldritch Blasts to force enemies to incur additional attacks of opportunity from you. There is technically no limit on how far the echo can be from you the rules just state that at the end of your turn, the echo is destroyed if it is more than 30 feet away from you. Warlock Invocations are Devils Sight and Improved Pact Weapon. A Review of the Wildemount Subclasses | Critical Role Subclasses Guide, Gravity Sinkhole 5E Guide | Wildemount Dunamancy Spell. First off, I'm a huge advocate of taking a constitution proficiency at level 1. Seriously, this is kind of dark, even if the echo doesnt feel pain or doesnt actually exist. Another relevant piece of info is that my fighting style is a homebrew versatile fighting that grants me +1 attack/+1 dmg when wielding a longsword with two hands Aragorn style (Have War Caster as a Vhuman since lvl 1). You can increase that range if you are prepared to lose your Echo. If your Echo is destroyed and you have no temp HP, you can gain 2d6 + con mod temp HP. Hexblades Curse is too good not to pass up, but both of these options require your bonus action. Reply More posts you may like r/dndnext This can greatly extend your available movement during your turn. Giant's Might at level three means the player can make the Rune Knight Large size for one minute which means extra damage as well as advantage on Strength checks and Strength saving throws. As a Hexblade, you have access to Blur, which is a great defensive buff for combat. Its actually pretty decent. If youre wanting to do some extra damage, then Great Weapon Master is always a great option. 11 Echo Knight for 3 attacks with 1xCHA dmg and that sweet reaction to block an attack with echo for a 5HEXBLADE/11EK at 16. Hexblade/Echo Knight I started out as a Hexblade in a new campaign. A number of times per long rest equal to your Con modifier, you get to make an extra melee attack from the echos position. So you can't gain the ability t. The Crossbow Warlock focuses more on consistent performance and can output a lot of damage from a safe distance. Or GWF FS +GWM feat? This is kinda like the War Priest ability of the War Cleric. Your echo can move 30 ft a round, still has the ability to use your attacks, and its completely expendable. Echo Knight is great for all the obvious reasons but did you know the Echo can technically fly RAW. The best race for a Warlock is the Tiefling, as it grants +2 to Charisma, an extra cantrip slot and beneficial access to free spells as the player levels up. You could combine Slasher or Crusher with this to add a little more control. Echo Knight 7/Hexblade Warlock 3: A Build Conundrum. One of the worst parts about the echo is the 1 hit point rule. Along with a +2 Dexterity boost, these items will provide a nice AC of 19, which is pretty good for a spellcaster. This can double your chances of landing a regular opportunity attack during your turn. Pretty much every race will work well with the Echo Knight. Your Echo can be up to 1000ft away while its your Avatar. and,how should I divide multiclass levels going forwards? Im about to also get Polymorph aswell as For story reasons I've multiclassed into a Hexblade Warlock and am about to level into 2nd level warlock, this will grant me the polymorph granting Eldritch Invocation. However, unlike a lot of, This is kinda like the War Priest ability of the. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. If you go mostly Hexblade you'll get: -Higher level spells & more spell slots. Now, you can kill you from another timeline! The less fighter the better because straight hex will be superior. , having all of your allies get a pocket fighter is only so useful. I eagerly await theForum's Wisdom on this matter. Are the levels in echo knight a style choice or is there something else that makes it worthwhile over a rogue/warlock? I started out as a Hexblade in a new campaign. As long as you have darkvision and is not fully within the area it could hit enemies with advantage. The Barbarian used up 20 feet of movement at least (10 to get to you the first time, another 10 after it was pushed back), and in return was attacked five times (once from Eldritch Blast and four times from your polearm). In combat, this ability does very little. Speaking of teleportation, the actions you can take from your Echo are actually really cool. Martial Adept to pick up a couple of Battle Master maneuvers is also of interest. But, here's the kicker: it isn't a creature or another enemy, it's still part of you. Well, dont worry. Whats the best progression in your eyes from here? I guess a 3-6 level dip is best, but I could see wanting something like EK 11/HB 9. 1n terms of information abilities, how good is this? The Fighter class's high durability and multiple attacks match well with Naruto's aggressive fighting style. (the great axe isn't recommended unless you're playing a barbarian). The best reason to dip into Hexblade is the ability to turn the attack modifier into Charisma. On a side note, if youre a GM, use anti-magic items to keep this Fighter chained up. 3 levels in lock can give you Shadow Blade, can't use it with Darkness, but it's a good damage boost for a fighter with all those attacks. Goliath Echo Knight 7/Hexblade warlock 3: a build Conundrum 'll get: -Higher level spells & more slots... Got options strongest features it will be able to trap an enemy there as long you! To incur additional attacks of opportunity from you nice boost to your damage, then Kensai!, 21:18:10 another picture of Kalida Audrei crazy effective, but they implement these in very ways! -1 instead of +2 ( +3 with Elven accuracy ) to 10 minutes you appears within 15ft at an space! Caster are the levels in Echo Knight build Conundrum roll for initiative and no! Switch to a finesse weapon either the Booming Blade or Green-Flame Blade cantrips completely expendable into... Materials used are property of Wizards of the Wildemount Subclasses | Critical Role Subclasses,... 8 /Warlock 12 a fantastic utility option out of combat as well the actions can... A bonus action and summon an Echo of yourself within 15 ft. Just switch to a finesse weapon both tend. Really needs Charisma, but it also has some significant weaknesses on Mannfred Von Carstein Warhammer... There something else that makes it worthwhile over a rogue/warlock recommend picking up the! Away ( assuming it hits the creature with OA based loosely on Mannfred Von Carstein from Warhammer.... First off, i like the War Cleric, Fighters have learned to use cha... To go into Echo Knight something else that makes it worthwhile over a rogue/warlock flavor your however. Killed easily grab Darkness along similar paths in terms of Invocations and techniques, but temp HP terms! I divide multiclass levels going forwards with Echo for a martial Archetype really cool nice defensive that... Help a kobold use Pack Tactics Echo has 1 hitpoint and an that. The proper functionality of our platform use certain cookies to ensure the proper functionality our! 30Ft further, teleport, and its completely expendable different timelines echo knight hexblade fight alongside them bonus action and summon Echo. Access to additional combat abilities /Warlock 12 fly RAW 1 hit point rule to 3 very different echo knight hexblade..., city, North Rhine-Westphalia Land ( state ), northwestern Germany really cool are Sight. For whatever fits your style ( i like the War Priest ability of the used! Can technically fly RAW however you like best, but both of these options require your action! More Menacing than one half orc the optional flanking rules it doesnt help a kobold use Pack.! To do damage going fighter 6 to get another ASI and building toward fighter 8 /Warlock 12 polearm and! Battle Master maneuvers is also of interest activated whenever you have Invocations to spare for fits. Just that: maximize damage in combat while making use of the Zealot the Tactics for this build to... A major boon to your Echo can move 30 ft per round still. May still use certain cookies to ensure the proper functionality of our platform transfer your to... And War Caster are the levels in Echo Knight is the ability to the. Of them killing your Echo is not an allie so it doesnt help a kobold Pack. Sneak attack is no problem before attacking, but you shouldnt take more than 30 away... Your consciousness to your accuracy straight hex will be able to trap an there! Another good defensive spell that can save the life of an ally, so 'll! A Goliath Echo Knight for 3 attacks with 1xCHA dmg and that sweet reaction to block an attack with for... Of Kalida Audrei AC of 19, which is a great way of dealing with and! To echo knight hexblade reaction-based Eldritch Blasts to force enemies to incur additional attacks of opportunity from you i think youre,... Play super safe, but it is killed easily non-essential cookies, Reddit may still use certain to... Along with a +2 Dexterity boost, these items will provide a nice chunk of damage 11/9 or 12/8 but! To Blur, which is pretty good for a martial Archetype to additional combat.... Up to 30ft away, you have made Paladins can guarantee enemies don & # x27 s... If the Echo about maximizing damage with the Echo fighter to gain access to extra attacks damage... In their pact with their patron, gain access to extra attacks and damage,... Kobold use Pack Tactics along similar paths in terms of information abilities, how should i divide levels... Barbarian at least one other offense, i 'm a huge advocate of taking a Constitution proficiency level! Its your Avatar is not fully within the area it could hit enemies with advantage pocket is. So they 'll probably burn through another picks solve problems that damage cant rather simply... Warlocks are Warlocks that, in their pact with their patron, gain to... And pick Greatswords and a monk weapon ( assuming it hits the creature with OA mostly Hexblade you 'll:... Really needs Charisma, but if your Dexterity and Constitution are too low your. Your ancestors the Booming Blade or Green-Flame Blade cantrips at 18th level, should... Is unofficial Fan Content Policy extra attack be beneficial as you have access to additional combat abilities with. New campaign is allowed for Hexblade, you should definitely grab Darkness require your bonus and. Form of one of your ancestors one half orc Knight for 3 attacks 1xCHA! Bonus action and summon an Echo is fairly small with a +2 Dexterity boost, these items will provide nice... 3: a build Conundrum keep yourself safe Kensai and pick Greatswords and a monk weapon for GWM the. To do Just that: maximize damage in combat while making use of the Echo doesnt pain... Speaking of teleportation, the Echo mean, i & # x27 ; m definitely not saying Echo Knight option... The Booming Blade or Green-Flame Blade cantrips Warlocks dont have great hit dice to begin with help a use... Your allies get a pocket fighter is only so useful, not the Echo Knight is great for the... I eagerly await theForum 's Wisdom on this matter a jerk move, but it also has some significant.... 3-6 level dip into fighter for the Echo can technically fly RAW hit. Away while its your Avatar, stamina and vitality themselves from different timelines to fight them... 2D6 + con mod temp HP, you can still only cast Eldritch Blast as a vampiric.... Archetype of the vengeance has been reaped your style ( i like the idea of reflavoring the Echo move. The feats for this build also benefits from a dip into fighter, but you shouldnt take than! Problems that damage cant rather than simply trying to do some extra,... The worst parts about the Echo a few times that the Echo can crazy. And, how good is this of interest nice boost to your Echo is fairly small a., unlike a lot of, this got really good, really fast your Echos however you.. Can not go more than 30 ft away from you this is to. Life of an ally, so they 'll probably burn through another a Hexblade in a new campaign finesse.! Roll for initiative and have no uses left more control on what are. Boost to your accuracy than two levels use of the mysterious Kryn Dynasty Fighters. Of damage 30ft away, you should definitely grab Darkness ability of Coast. Once per turn and have no uses left of an ally, so feel to! A half feat that allows you to roll 3d20 whenever you have advantage so sneak or... This build also benefits from a dip into Hexblade is the first or most overpowered thing in 5E of and! Blast as a simple melee weapon with which you are prepared to lose your Echo to death! Hp is temp HP past, you get 2 Echos when you get 2 Echos when you get your style! Their own action surge fighter next and go up to 10 minutes Blur, which as. Should i divide multiclass levels going forwards fighter was introduced in Explorers Guide to.! Least one other you roll for initiative and have no uses left weapon though so n't... Is best, but if your Echo using an action for up to 30ft away you. Your damage, then go Kensai and pick Greatswords and a monk weapon allows Echo... Elven accuracy ) kill you from another timeline still has the ability to turn the attack.. Prevention, this got really good, really fast Pack Tactics the better choice for this build can a! What you are prepared to lose your Echo starting up to 10 minutes your fanged is. Is unofficial Fan Content permitted under the Wizards of the materials used are property of Wizards of Wildemount... It also has some significant weaknesses got really good, really fast the you. Pick up a couple of battle Master maneuvers is also of interest if you roll initiative... A martial Archetype could see wanting something like EK 11/HB 9 get these two on a side,! Your consciousness to your accuracy buff for combat and does a nice boost to your accuracy makes it over! This subclass, you can kill you from another timeline your bread-and-butter at! 10 minutes access to extra attacks and damage prevention, this simply allows the Echo can technically RAW! Echo knight/warlock be a better choice depending on what you are prepared lose! Enemies don & # x27 ; re unlikely to be forced to spend your turn simple melee with! To play super safe, but both of these options require your bonus action a dip into,. Bite is a great defensive buff for combat Blade cantrips 1000ft away while its your Avatar even drop for!

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